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I'd like to have landscapes being vulnable by earth quakes that are summoned by magicians or bombings of siege machines for example. Deep cliffs also should be very hard to cross, so that landscape deforming isn't just action on the playground but also makes game mechanical sense.
The text was updated successfully, but these errors were encountered:
Hi!
I'd like to have landscapes being vulnable by earth quakes that are summoned by magicians or bombings of siege machines for example. Deep cliffs also should be very hard to cross, so that landscape deforming isn't just action on the playground but also makes game mechanical sense.
The text was updated successfully, but these errors were encountered: