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SList.cs
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SList.cs
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using System;
namespace Gsemac.Net.Curl {
public class SList :
IDisposable {
// Public members
public SListHandle Handle => handle;
public SList() :
this(new SListHandle()) {
}
public SList(SListHandle handle) {
this.handle = handle;
}
public void Append(string item) {
handle = LibCurl.SListAppend(handle, item);
}
public void Dispose() {
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
// Protected members
protected virtual void Dispose(bool disposing) {
if (!disposedValue) {
if (disposing) {
handle.Dispose();
}
disposedValue = true;
}
}
// Private members
private SListHandle handle;
private bool disposedValue = false;
}
}