-
Notifications
You must be signed in to change notification settings - Fork 7
/
MP_Button.h
320 lines (297 loc) · 7.71 KB
/
MP_Button.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
class MP_Button
{
uint8_t buttonPin;
uint8_t buttonReading = 0;
uint8_t lastButtonReading = 0;
uint8_t buttonState = 0;
uint8_t lastButtonState = 0;
uint8_t buttonStatus = 0;
uint8_t lastButtonStatus = 0;
uint8_t previousStatus = 0;
uint8_t templastButtonStatus = 0;
bool ON;
bool OFF;
bool statusChanged = 0;
uint32_t timeDebaunce = 20;
uint32_t timeShortClick = 300;
uint32_t timeWait = 300;
uint32_t timeLongClick = 800;
uint32_t timeLongerClick = 2000;
uint32_t timeLongestClick = 4000;
uint8_t clickCount = 0;
uint32_t timeNow;
uint32_t lastDebounceTime;
uint32_t lastChangeTime;
public:
MP_Button(uint8_t _buttonPin) : MP_Button(_buttonPin, 1, timeDebaunce, timeShortClick, timeWait,
timeLongClick, timeLongerClick, timeLongestClick)
{
}
MP_Button(uint8_t _buttonPin, bool _inverted) : MP_Button(_buttonPin, _inverted, timeDebaunce, timeShortClick, timeWait,
timeLongClick, timeLongerClick, timeLongestClick)
{
}
MP_Button(uint8_t _buttonPin, bool _inverted, uint32_t _timeDebaunce, uint32_t _timeShortClick, uint32_t _timeWait,
uint32_t _timeLongClick, uint32_t _timeLongerClick, uint32_t _timeLongestClick)
{
buttonPin = _buttonPin;
ON = !_inverted;
OFF = _inverted;
timeDebaunce = _timeDebaunce;
timeShortClick = _timeShortClick;
timeWait = _timeWait;
timeLongClick = _timeLongClick;
timeLongerClick = _timeLongerClick;
timeLongestClick = _timeLongestClick;
}
void Init()
{
if(ON) // Button ON = 1/VCC
{
pinMode(buttonPin, INPUT);
}
else // Button ON = 0/GND
{
pinMode(buttonPin, INPUT_PULLUP);
}
buttonReading = OFF;
lastButtonReading = OFF;
}
void Update()
{
timeNow = millis();
buttonReading = digitalRead(buttonPin);
statusChanged = 0;
// debauncing part
if(buttonReading != lastButtonReading){
lastDebounceTime = timeNow;
lastButtonReading = buttonReading;
}
if((timeNow - lastDebounceTime) > timeDebaunce)
{
if (buttonReading != buttonState)
{
buttonState = buttonReading;
lastChangeTime = timeNow;
}
}
// debauncing finished, now we need to find the status
previousStatus = lastButtonStatus;
switch(buttonStatus) {
case 0: // switch is off
if(buttonState == ON){
buttonStatus = 1;
}
break;
case 1: // schwitch is pressed
if(buttonState == OFF){
buttonStatus = 2;
}
else if((timeNow - lastChangeTime) > timeShortClick){
buttonStatus = 4;
}
break;
case 2: // schwitch is released
if(buttonState == ON){
lastButtonStatus = buttonStatus;
buttonStatus = 1;
}
else{
if((timeNow - lastChangeTime) > timeWait){
buttonStatus = 3;
}
}
break;
case 3: // schwitch is released for longer time
clickCount = 0;
if(buttonState == ON){
lastButtonStatus = buttonStatus;
buttonStatus = 1;
}
break;
case 4: // schwitch is clicked for short time
if(buttonState == OFF){
buttonStatus = 5;
}
else if((timeNow - lastChangeTime) > timeLongClick){
buttonStatus = 7;
}
break;
case 5: // schwitch is released after short click
if(buttonState == ON){
lastButtonStatus = buttonStatus;
buttonStatus = 1;
}
else{
if((timeNow - lastChangeTime) > timeWait){
buttonStatus = 6;
}
}
break;
case 6: // schwitch is released for longer time after short click
clickCount = 0;
if(buttonState == ON){
lastButtonStatus = buttonStatus;
buttonStatus = 1;
}
break;
case 7: // schwitch is clicked for long time
if(buttonState == OFF){
buttonStatus = 8;
}
else if((timeNow - lastChangeTime) > timeLongerClick){
buttonStatus = 10;
}
break;
case 8: // schwitch is released after long click
if(buttonState == ON){
lastButtonStatus = buttonStatus;
buttonStatus = 1;
}
else{
if((timeNow - lastChangeTime) > timeWait){
buttonStatus = 9;
}
}
break;
case 9: // schwitch is released for longer time after long click
clickCount = 0;
if(buttonState == ON){
lastButtonStatus = buttonStatus;
buttonStatus = 1;
}
break;
case 10: // schwitch is clicked for longer time
if(buttonState == OFF){
buttonStatus = 11;
}
else if((timeNow - lastChangeTime) > timeLongestClick){
buttonStatus = 13;
}
break;
case 11: // schwitch is released after longer click
if(buttonState == ON){
lastButtonStatus = buttonStatus;
buttonStatus = 1;
}
else{
if((timeNow - lastChangeTime) > timeWait){
buttonStatus = 12;
}
}
break;
case 12: // schwitch is released for longer time after longer click
clickCount = 0;
if(buttonState == ON){
lastButtonStatus = buttonStatus;
buttonStatus = 1;
}
break;
case 13: // schwitch is clicked for longest time
if(buttonState == OFF){
buttonStatus = 14;
}
break;
case 14: // schwitch is released after longest click
if(buttonState == ON){
lastButtonStatus = buttonStatus;
buttonStatus = 1;
}
else{
if((timeNow - lastChangeTime) > timeWait){
buttonStatus = 15;
}
}
break;
case 15: // schwitch is released for longer time after longest click
clickCount = 0;
if(buttonState == ON){
lastButtonStatus = buttonStatus;
buttonStatus = 1;
}
break;
}
if(templastButtonStatus != buttonStatus){
statusChanged = 1;
}
templastButtonStatus = buttonStatus;
}
uint8_t StatusPuls()
{
if(statusChanged)
{
return buttonStatus;
}
return 0;
}
uint8_t Status()
{
return buttonStatus;
}
bool SingleClick()
{
if(buttonStatus == 3 && previousStatus != 2 && statusChanged)
{
return true;
}
else
{
return false;
}
}
bool PreSingleClick()
{
if(buttonStatus == 1 && previousStatus != 2 && statusChanged)
{
return true;
}
else
{
return false;
}
}
bool DoubleClick()
{
if(buttonStatus == 3 && previousStatus == 2 && statusChanged)
{
return true;
}
else
{
return false;
}
}
bool DoublePress()
{
if((buttonStatus == 4 ||buttonStatus == 7 || buttonStatus == 10 || buttonStatus == 13) && previousStatus == 2)
{
return true;
}
else
{
return false;
}
}
bool PressAndHold()
{
if((buttonStatus == 4 ||buttonStatus == 7 || buttonStatus == 10 || buttonStatus == 13) && previousStatus != 2)
{
return true;
}
else
{
return false;
}
}
bool isPressed()
{
if(buttonState == ON)
{
return true;
}
else
{
return false;
}
}
};