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Releases: greisane/gret

v1.4.0

19 Dec 12:29
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New

  • Two operators, "Select Faces by Values" and "Face Selection to Values" as a stand-in for removed Face Map selection.
  • Unity and Unreal export presets for jobs (in addon preferences).
  • Allow renaming bones on rig export. Supports regex patterns.
  • Export job logs are stored and can be displayed by clicking a button.

Changed

  • Graft now works on meshes with multiple islands, so there's no need to separate clumps of fur.
  • Better Graft and Merge UI. Enabled operator presets.
  • Layout boxes moved to subpanels so they can be collapsed individually.

Removed

  • Remove Align Each UV operator, useless as is and needs a rewrite.

Fixes

  • Fixes for 4.0.
  • Some operators were rewritten to revert to the initial state as cleanly as possible.

v1.3.0

06 Aug 06:28
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Reworked Pose Blender, better UI and performance.
Renamed Shape Key Storage to Shape Key Presets, minor behavior changes.
Some export job fixes.

v1.2.0

06 May 19:56
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New

  • Add Auto-Group Channels: Groups animation channels by their bone name.
  • Add Delete Unavailable Channels: Deletes location/rotation/scale animation channels that are locked in the transform panel.
  • Add Reset Stretch To Constraints: Reset rest length of "Stretch To" constraints in selected bones, or all bones if none are selected.
  • Add Create Mirrored Vertex Groups: Create any missing mirror vertex groups. New vertex groups will be empty.
  • Add Cut Faces (Subdivide): Subdivide selected faces and join the result with the surrounding geometry.

New operators can be toggled off in preferences.

Changed

  • Sync UV Maps: Smarter and less likely to destroy layers, reports the results.
  • Retarget: Allow producing the inverse result (B→A), some usability improvements, configurable vertex cap.
  • Vertex Color Mapping: Add mesh/curve distance and cavity sources, add buttons to preview individual channels.
  • Export Jobs: Add collection subdivision, partial mesh subdivision, shape key merge patterns, bone filter patterns, better modifier tags, configurable welding, limiting bone influences.

Removed

  • Texture Bake is now disabled by default.
  • Remove Replace References since it was incomplete and ID.user_remap exists.
  • Remove Propagate Bone Inherit Scale, it was a one time use niche tool.

Fixes

  • Fix broken shape key panel for Lattice objects.
  • Fixes for Blender 3.5.

v1.1.0

24 Dec 00:32
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Works on Blender 3.4.
Some fixes, adds target shape key merges in export jobs.

v1.0.0

02 Oct 04:51
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Reworked Merge, better normal smoothing and performance. UVs are taken into account when reducing geometry.
Export jobs can now run postprocess scripts.
Addon preferences are finally done. Most submodules can be individually toggled off.
Bugfixes and fixes for Blender 3.2.

v0.3.1

14 Apr 00:11
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Fix exception on enabling addon if panels don't exist.

v0.3.0

25 Mar 03:13
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Reworked Tile Paint (now called UV Paint) and vertex color mapping.
Adds shape key storage and some new options to mesh and armature retargeting.
Bugfixes and fixes for Blender 3.1.

v0.2.0

20 Dec 04:46
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Works on Blender 3.0.
Bugfixes, adds select shape key, ensure UV layers on scene export.

v0.1.1

04 Nov 00:08
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Bugfix for 2.92.
Bump required Blender version to 2.93.

v0.1.0

03 Nov 11:46
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Adds merge, copy alone, vertex group bleed, bone lock, shape key encoding and armature retargeting.
Some changes to jobs and a few bug fixes.