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API Reference
The greenworks
module gives you ability to access Steam APIs, a simple example:
var greenworks = require('./lib/greenworks');
if (greenworks.initAPI()) {
console.log('Steam API has been initalized.');
} else {
console.log('Error on initializing Steam API');
}
##References
###Greenworks.initAPI()
Returns a Boolean
whether Steam APIs were successfully initialized or not.
Note: You need to launch and log in the Steam Client, and put steam_appid.txt
under your app directory.
###Greenworks.getSteamId()
Returns an 'Object' represents extensive information of the current Steam user.
- Result
Object
- accountId
Integer
: Steam account ID - staticAccountId
Integer
: Static steam ID - screenName
String
: Steam screen name - level
Integer
: Steam level - isValid
Boolean
: whether is a valid account - type
Object
: represents user account type- name
String
: User account type name - value
Integer
: User account type id
- name
- flags
Object
: represents describing types of user account information- anonymous
Boolean
: whether is an anonymous account - anonymousGameServer
Boolean
: whether is an anonymous game server account - anonymousGameServerLogin
Boolean
: whether is an anonymous game server account login request - anonymousUser
Boolean
: whether is an anonymous user account - chat
Boolean
: whether is a chat account - clan
Boolean
: whether is a clan account - consoleUser
Boolean
: whether is a console user(PSN) account - contentServer
Boolean
: whether is a content server account - gameServer
Boolean
: whether is a game server account - individual
Boolean
: whether is a individual account - gameServerPersistent
Boolean
: whether is a persistent game server account - lobby
Boolean
: whether is a lobby(chat) account
- anonymous
- accountId
###Greenworks.saveTextFoFile(file_name, file_content, success_callback, [error_callback])
-
file_name
String -
file_content
String -
success_callback
Function() -
error_callback
Function(err)
###Greenworks.readTextFromFile(file_name, success_callback, [error_callback])
-
file_name
String -
success_callback
Function(file_content)-
file_content
String: represents the content offile_name
file.
-
-
error_callback
Function(err)
###Greenworks.saveFilesToCloud(files_path, success_callback, [error_callback])
-
files_path
Array of String -
success_callback
Function() -
error_callback
Function(err)
Writes mutilple local files to Steam Cloud.
###Greenworks.isCloudEnabled()
Returns a Boolean
indicates whether cloud is enabled for the current app.
###Greenworks.enableCloud(flag)
-
flag
Boolean
Enables/Disables the cloud feature for the current app.
###Greenworks.getCloudQuota(success_callback, [error_callback])
-
success_callback
Function(total_bytes, available_bytes)-
total_bytes
Integer: total bytes of quota -
available_bytes
Integer: available bytes of quota
-
-
error_callback
Function(err)
###Greenworks.activateAchievement(achievement, success_callback, [error_callback])
-
achievement
String -
success_callback
Function() -
error_callback
Function(err)
The achievement
represents the unlocked achievement in your game.
###Greenworks.getCurrentGameLanguage()
Returns a String
represents the current language from Steam specifically set for the game.
###Greenworks.getCurrentUILanguage()
Returns a String
represents the current language from Steam set in UI.
###Greenworks.getCurrentGameInstallDir()
Not implement yet.
###Greenworks.getNumberOfPlayers(success_callback, [error_callback])
-
success_callback
Function(num_of_players)-
num_of_players
Integer: the current number of players on Steam.
-
-
error_callback
Function(err)
###Greenworks.fileShare(file_name, success_callback, [error_callback])
-
file_name
String -
success_calback
Function(file_handle)-
file_handle
Integer: The handle that can be shared with users and features
-
-
error_callback
Function(err)
###Greenworks.publishWorkshopFile(file_name, image_name, title, description, success_callback, [error_callback])
-
file_name
String -
image_name
String -
title
String -
description
String -
success_callback
Function(publish_file_id)-
publish_file_id
Integer: represents the published file id on Steam.
-
-
error_callback
Function(err)
Publish file_name
workshop item on Steam. The files file_name
and image_name
need to be on Steam Cloud(Using writeTextToFile
or saveFilesToCloud
API) and get shared(Using Greenworks.fileShare
) first.
An empty String of image_name
means no image for the workshp item.
###Greenworks.updatePublishedWorkshopFile(published_file_id, file_name, image_name, title, description, success_callback, [error_callback])
-
published_file_id
Integer -
file_name
String -
image_name
String -
title
String -
description
String -
success_callback
Function() -
error_callback
Function(err)
An empty String of file_name
/image_name
/title
/description
means no update of that field.
###Greenworks.ugcPublish(file_path, title, description, image_path, success_callback, [error_callback], [progress_callback])
-
file_path
String -
title
String -
description
String -
image_path
String -
success_callback
Function(published_file_id)-
published_file_id
String
-
-
error_callback
Function(err) -
progress_callback
Function(progress_msg)-
progress_msg
String: current process during publish period:Completed on saving files to Steam Cloud
,Completed on sharing files
.
-
Publishes user generated content(ugc) to Steam workshop.
###Greenworks.ugcPublishUpdate(published_file_id, file_path, title, description, image_path, success_callback, [error_callback], [progress_callback])
-
published_file_id
Integer -
file_path
String -
title
String -
description
String -
image_path
String -
success_callback
Function() -
error_callback
Function(err) -
progress_callback
Function(progress_msg)-
progress_msg
String: current process during publish-update period:Completed on saving files to Steam Cloud
,Completed on sharing files
.
-
Updates published ugc.