From c77efe09c4dbdb05743be1e8389219b0f97b1431 Mon Sep 17 00:00:00 2001 From: patrickklug Date: Mon, 2 Dec 2013 10:29:13 +1000 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 805fd805..f4086aa9 100644 --- a/README.md +++ b/README.md @@ -10,7 +10,7 @@ For Game Dev Tycoon we've added support for Steam Cloud and Steam Achievements v - `initAPI()` (synchronous call) - this one is used when the app starts. This method uses `SteamAPI_Init` and `ISteamUserStats::RequestCurrentStats` methods; - `getCloudQuota(complete(total, available), error)` - is used to get steam cloud usage. Uses methods from `ISteamRemoteStorage`; - `saveTextToFile(fileName, content, complete, error)` (asynchronous) - saves some textual data locally, but it also gets synced with steam cloud in background; -- `readTextFromFile(fileName, content, complete, error)` (asynchronous) - gets some data, previously saved using `saveTextToFile()`. Both `readTextFromFile` and `saveTextToFile` are using `ISteamRemoteStorage`; +- `readTextFromFile(fileName, content, complete(data), error)` (asynchronous) - gets some data, previously saved using `saveTextToFile()`. Both `readTextFromFile` and `saveTextToFile` are using `ISteamRemoteStorage`; - `activateAchievement(id, complete, error)` (asynchronous) - sets a user achievement, using `ISteamUserStats`. Dependencies