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Copy pathGothic III Forsaken Gods.CT
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Gothic III Forsaken Gods.CT
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<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="18">
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"Unlim Item"</Description>
<LastState Activated="1"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
mov [ebx+3C],77359400
cmp dword ptr [edi+0C],00
jmp exit
originalcode:
sub [ebx+3C],ebp
cmp dword ptr [edi+0C],00
exit:
jmp returnhere
"Game.dll"+DCF08:
jmp newmem
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Game.dll"+DCF08:
sub [ebx+3C],ebp
cmp dword ptr [edi+0C],00
//Alt: db 29 6B 3C 83 7F 0C 00
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>1</ID>
<Description>"Unlim Gold"</Description>
<LastState Activated="1"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [esi+3C],77359400
cmp dword ptr [esi+3C],00
jmp exit
originalcode:
sub [esi+3C],ebx
cmp dword ptr [esi+3C],00
exit:
jmp returnhere
"Game.dll"+CDC17:
jmp newmem
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Game.dll"+CDC17:
sub [esi+3C],ebx
cmp dword ptr [esi+3C],00
//Alt: db 29 5E 3C 83 7E 3C 00
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>2</ID>
<Description>"No description"</Description>
<LastState Value="25010" Activated="0" RealAddress="E0679A24"/>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>E0679A24</Address>
</CheatEntry>
<CheatEntry>
<ID>3</ID>
<Description>"No description"</Description>
<LastState Value="2000000000" Activated="0" RealAddress="E0679A28"/>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>E0679A28</Address>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"Unlim Learn Points"</Description>
<LastState Activated="1"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
mov [esi+58],77359400
push Game.gCHUDPage::`vftable'+52C
originalcode:
exit:
jmp returnhere
"Game.dll"+8FC5E:
jmp newmem
nop
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Game.dll"+8FC5E:
mov [esi+58],ecx
push Game.gCHUDPage::`vftable'+52C
//Alt: db 89 4E 58 68 20 4B BF 00
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5</ID>
<Description>"No description"</Description>
<LastState Value="32766" Activated="0" RealAddress="E0D33CAC"/>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>E0D33CAC</Address>
</CheatEntry>
<CheatEntry>
<ID>6</ID>
<Description>"No description"</Description>
<LastState Value="32766" Activated="0" RealAddress="E0D33CAC"/>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>E0D33CAC</Address>
</CheatEntry>
<CheatEntry>
<ID>7</ID>
<Description>"Max Base Value On Change"</Description>
<LastState Activated="1"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [esi+14],77359400
push Game.gCHUDPage::`vftable'+494
jmp exit
originalcode:
mov [esi+14],ecx
push Game.gCHUDPage::`vftable'+494
exit:
jmp returnhere
"Game.dll"+177CCC:
jmp newmem
nop
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Game.dll"+177CCC:
mov [esi+14],ecx
push Game.gCHUDPage::`vftable'+494
//Alt: db 89 4E 14 68 88 4A BF 00
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<CheatCodes>
<CodeEntry>
<Description>Decrease Gold</Description>
<Address>0099DC17</Address>
<ModuleName>Game.dll</ModuleName>
<ModuleNameOffset>CDC17</ModuleNameOffset>
<Before>
<Byte>69</Byte>
<Byte>8B</Byte>
<Byte>5C</Byte>
<Byte>24</Byte>
<Byte>20</Byte>
</Before>
<Actual>
<Byte>29</Byte>
<Byte>5E</Byte>
<Byte>3C</Byte>
</Actual>
<After>
<Byte>83</Byte>
<Byte>7E</Byte>
<Byte>3C</Byte>
<Byte>00</Byte>
<Byte>7F</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Decrease Item</Description>
<Address>009ACF08</Address>
<ModuleName>Game.dll</ModuleName>
<ModuleNameOffset>DCF08</ModuleNameOffset>
<Before>
<Byte>01</Byte>
<Byte>5D</Byte>
<Byte>C2</Byte>
<Byte>04</Byte>
<Byte>00</Byte>
</Before>
<Actual>
<Byte>29</Byte>
<Byte>6B</Byte>
<Byte>3C</Byte>
</Actual>
<After>
<Byte>83</Byte>
<Byte>7F</Byte>
<Byte>0C</Byte>
<Byte>00</Byte>
<Byte>74</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Increase Exp</Description>
<Address>0095FC2E</Address>
<ModuleName>Game.dll</ModuleName>
<ModuleNameOffset>8FC2E</ModuleNameOffset>
<Before>
<Byte>8B</Byte>
<Byte>42</Byte>
<Byte>5C</Byte>
<Byte>6A</Byte>
<Byte>00</Byte>
</Before>
<Actual>
<Byte>89</Byte>
<Byte>4E</Byte>
<Byte>54</Byte>
</Actual>
<After>
<Byte>68</Byte>
<Byte>1C</Byte>
<Byte>4B</Byte>
<Byte>BF</Byte>
<Byte>00</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Punkty Nauki Change</Description>
<Address>0095FC5E</Address>
<ModuleName>Game.dll</ModuleName>
<ModuleNameOffset>8FC5E</ModuleNameOffset>
<Before>
<Byte>8B</Byte>
<Byte>42</Byte>
<Byte>5C</Byte>
<Byte>6A</Byte>
<Byte>00</Byte>
</Before>
<Actual>
<Byte>89</Byte>
<Byte>4E</Byte>
<Byte>58</Byte>
</Actual>
<After>
<Byte>68</Byte>
<Byte>20</Byte>
<Byte>4B</Byte>
<Byte>BF</Byte>
<Byte>00</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Change Kowadlo Skill</Description>
<Address>00A47CCC</Address>
<ModuleName>Game.dll</ModuleName>
<ModuleNameOffset>177CCC</ModuleNameOffset>
<Before>
<Byte>8B</Byte>
<Byte>42</Byte>
<Byte>5C</Byte>
<Byte>6A</Byte>
<Byte>00</Byte>
</Before>
<Actual>
<Byte>89</Byte>
<Byte>4E</Byte>
<Byte>14</Byte>
</Actual>
<After>
<Byte>68</Byte>
<Byte>88</Byte>
<Byte>4A</Byte>
<Byte>BF</Byte>
<Byte>00</Byte>
</After>
</CodeEntry>
</CheatCodes>
<UserdefinedSymbols/>
</CheatTable>