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Exporting Bones #6

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jrholman opened this issue Oct 16, 2012 · 2 comments
Open

Exporting Bones #6

jrholman opened this issue Oct 16, 2012 · 2 comments

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@jrholman
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I am working on a project that needs a custom puppet system built for it. Your grapefrukt exporter has been just the right tool to find to create an XML file from the Flash animation. However, I cannot find a code that allows me to export to an XML from the bones of the animation skeleton in Flash that contain movie clips.

Is there a code that I am missing to allow me to export bones to the XML file? I have gone through your tutorials and have been glued to your YouTube channel for a few hours now trying to see if there is anything I missed. Any information or help would be greatly appreciated!!

@grapefrukt
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There is currently no support for the bones system.
I personally don't use it so I'm not super experienced with the intricacies of how it works, but it's not entirely impossible that it might be exportable.

I do seem to recall that the actual system works by running some actionscript code in the authoring mode to keep the bones in check and it all later collapses down to regular animations, but that's just my hunch really. If that's the case exporting the actual bones might be trickier, since they (along with layers and such) are thrown away when the swf is generated.

Either way, it's not something I will be able to look into in the near future, but I will keep this issue around to remind me!

@wizofwonders
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actualy the armatures are available at runtime with this set of classes(http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/fl/ik/IKArmature.html) it might be possible to just read the bone positions at each frame and export it. however if it is possible and you do ad functionalit to export the bones can you make it be able to export the spriter xml format?(http://www.brashmonkey.com/)

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3 participants