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This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
I'm trying to disable distortion correction for Daydream using the most recent version of GVR, however it does not appear this is possible. (Unity 2018.4.7). I tried used a previous release of the SDK (1.4) which contains GVRViewerMain which has such an option, however when building the project, it does not seem to do anything, which I suspect is a result of Unity's native handling of the Daydream VR SDK.
Is it possible to either reintroduce this feature in a new version of the SDK, or support using the latest version of Unity with an older release of the SDK? Thanks
The text was updated successfully, but these errors were encountered:
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I'm trying to disable distortion correction for Daydream using the most recent version of GVR, however it does not appear this is possible. (Unity 2018.4.7). I tried used a previous release of the SDK (1.4) which contains
GVRViewerMain
which has such an option, however when building the project, it does not seem to do anything, which I suspect is a result of Unity's native handling of the Daydream VR SDK.Is it possible to either reintroduce this feature in a new version of the SDK, or support using the latest version of Unity with an older release of the SDK? Thanks
The text was updated successfully, but these errors were encountered: