You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
When I create a new project from scratch using the demo scene "HelloVR", It runs smoothly in the unity editor, but after building with 0 errors on console; There is just a blank screen on the headset.
HARDWARE/SOFTWARE VERSIONS
Unity: 2019.10f1
Google VR SDK for Unity: 1.200.0
Device manufacturer, model, and O/S: Lenovo Mirage Solo
ADDITIONAL COMMENTS
I've been able to run multiple self-made apps on the same device with no problems with previous Unity and SDK versions, so probably the problem is related with either of the latest released versions.
The text was updated successfully, but these errors were encountered:
Yep; confirmed, 2019 unity versions together with the 1.200.0 SDK are the problem. I downgraded my unity project to 2018.3.14f1 and everything is fine now. YAY!!
Yes, the package is installed. Also I recently updated to unity 2019.1.11f1 to see if the issue has been fixed, but now; the app just quits as soon as I try to open it.
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
SPECIFIC ISSUE ENCOUNTERED
When I create a new project from scratch using the demo scene "HelloVR", It runs smoothly in the unity editor, but after building with 0 errors on console; There is just a blank screen on the headset.
HARDWARE/SOFTWARE VERSIONS
ADDITIONAL COMMENTS
I've been able to run multiple self-made apps on the same device with no problems with previous Unity and SDK versions, so probably the problem is related with either of the latest released versions.
The text was updated successfully, but these errors were encountered: