Displaying an object with the proper relative size in the given scene #2189
Replies: 2 comments
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@Domthegrom in general, APIs are starting to align on 1 model unit = 1 meter, and For Apple purposes, I understand that |
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@Domthegrom In addition to ensuring the model's units are correct, you can also use our |
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Description
QUESTION
This is more of a question. I've been playin wtih gLTF files and usdz files of objects like a couch or lamp and then rendering them into the scene viewer using the model-viewer tag and every time I try to render in the object it scales up to 100% by default and is extremely large floor to ceiling level large.
I am trying to find a way to set a static object size so that when it renders in it's relative to the real size of the object. Like a couch I wouldn't want to be able to manipulate its size in the scene viewer because I want the size to be true to the real product.
Live Demo
I've got a very very simple demo running here: https://admiring-euler-6bba35.netlify.com/
Browser Affected
Not a bug but I've been testing in:
OS
not a bug but I've been testing in
Versions
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