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I know there is an other issue about it, but it's really the same
(
Godot version:
OS/device including version:
Windows
Issue description:
I'm developping our game use Visual Studio 2019, and godot mono 3.2.3.
In all my projects, there are Unit Tests.
I want to be able to run them with Visual Studio 2019, as ... normal Unit tests with my IDE.
It's impossible for now ...
I do not want to use WAT plugin (that is not running for C# or other tricks like https://github.com/NathanWarden/godot-test-tools), I just want normal and professionnal Unit tests, like normal Unit Tests in Visual Studio.
other way : I have created a xunit tests with .net core ... but our game project is in C# mono, so not okay
other way : I have created a class library in 4.7 framework, I have a class and I use the nuget package Nunit.framework => Visual studio can see there is a unit test, I got the same error "OneTimeSetUp: System.Security.SecurityException: ECall methods must be packaged in a system module."
So please, tell me when we wil able to get true professionnal unit tests integration in vs 2019 for godot mono.
The text was updated successfully, but these errors were encountered:
This repository is for bug reports only. If you want to make a feature proposal, you need to create it in the Godot Proposals repository, following the template there. That said, since you mentioned another issue existing, and I guess it's godotengine/godot-proposals#432, you really shouldn't open a new one.
You can show your support by putting a thumbs up reaction to the proposal issue. You can add more information to the proposal via comments.
I know there is an other issue about it, but it's really the same
(
Godot version:
OS/device including version:
Windows
Issue description:
I'm developping our game use Visual Studio 2019, and godot mono 3.2.3.
In all my projects, there are Unit Tests.
I want to be able to run them with Visual Studio 2019, as ... normal Unit tests with my IDE.
It's impossible for now ...
I do not want to use WAT plugin (that is not running for C# or other tricks like https://github.com/NathanWarden/godot-test-tools), I just want normal and professionnal Unit tests, like normal Unit Tests in Visual Studio.
I want to create my unit tests to check :
Steps to reproduce:
I try 3 ways :
So please, tell me when we wil able to get true professionnal unit tests integration in vs 2019 for godot mono.
The text was updated successfully, but these errors were encountered: