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Camera3D preview may show temporary visual glitch when selected #101716

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kitbdev opened this issue Jan 17, 2025 · 1 comment
Open

Camera3D preview may show temporary visual glitch when selected #101716

kitbdev opened this issue Jan 17, 2025 · 1 comment

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@kitbdev
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kitbdev commented Jan 17, 2025

Tested versions

System information

Windows 11 (build 22631) - Single-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 (NVIDIA; 32.0.15.6614) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 threads)

Issue description

When there are multiple cameras and you switch between them, there may be a short visual glitch in the camera preview.
It doesn't really need multiple cameras to happen, but it happens less often.

godot_cam_preview_glitch.mp4

Maybe related: the preview updates late in some cases, see #90778 (comment)

The preview should not show anything until it is ready.

Steps to reproduce

  1. Add 2 Camera3Ds to a scene.
  2. Repeatedly switch between them while watching the preview.
  3. You may see visual glitches.

Minimal reproduction project (MRP)

Not really needed but here:
camera_preview_multiple_2025-01-17_15-18-50.zip

@JekSun97
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JekSun97 commented Jan 17, 2025

I also see this problem in Forward+:

Image

However, in Compatibility mode, another problem occurs: the texture from the camera does not have time to be drawn and displayed instantly:

0118.2.mp4

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