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4.4.beta1.mono
Godot v4.4.beta1.mono - macOS Sonoma (14.6.1) - Multi-window, 1 monitor - Metal (Mobile) - integrated Apple M2 (Apple8) - Apple M2 (8 threads)
iOS export was working in Godot 4.3 stable but fails to create the .ipa when using version 4.4 beta 1:
error: "rockhopper" requires a provisioning profile. Select a provisioning profile in the Signing & Capabilities editor.
I'm using the same export settings as the version that is currently live on the App Store:
Export Method Release: Development Code Sign Identity Release: iPhone Developer Provisioning Profile UUID Release: [EMPTY]
Previously, this would create the ipa file and Xcode project with "Automatically manage signing" set.
Reproducible with a minimal Godot project. Export project to iOS (debug or release)
N/A
The text was updated successfully, but these errors were encountered:
bruvzg
Successfully merging a pull request may close this issue.
Tested versions
4.4.beta1.mono
System information
Godot v4.4.beta1.mono - macOS Sonoma (14.6.1) - Multi-window, 1 monitor - Metal (Mobile) - integrated Apple M2 (Apple8) - Apple M2 (8 threads)
Issue description
iOS export was working in Godot 4.3 stable but fails to create the .ipa when using version 4.4 beta 1:
error: "rockhopper" requires a provisioning profile. Select a provisioning profile in the Signing & Capabilities editor.
I'm using the same export settings as the version that is currently live on the App Store:
Export Method Release: Development
Code Sign Identity Release: iPhone Developer
Provisioning Profile UUID Release: [EMPTY]
Previously, this would create the ipa file and Xcode project with "Automatically manage signing" set.
Steps to reproduce
Reproducible with a minimal Godot project.
Export project to iOS (debug or release)
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: