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iOS export fails with provisioning profile error #101705

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RocketRonz opened this issue Jan 17, 2025 · 0 comments · May be fixed by #101706
Open

iOS export fails with provisioning profile error #101705

RocketRonz opened this issue Jan 17, 2025 · 0 comments · May be fixed by #101706

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@RocketRonz
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Tested versions

4.4.beta1.mono

System information

Godot v4.4.beta1.mono - macOS Sonoma (14.6.1) - Multi-window, 1 monitor - Metal (Mobile) - integrated Apple M2 (Apple8) - Apple M2 (8 threads)

Issue description

iOS export was working in Godot 4.3 stable but fails to create the .ipa when using version 4.4 beta 1:

error: "rockhopper" requires a provisioning profile. Select a provisioning profile in the Signing & Capabilities editor.

I'm using the same export settings as the version that is currently live on the App Store:

Export Method Release: Development
Code Sign Identity Release: iPhone Developer
Provisioning Profile UUID Release: [EMPTY]

Previously, this would create the ipa file and Xcode project with "Automatically manage signing" set.

Steps to reproduce

Reproducible with a minimal Godot project.
Export project to iOS (debug or release)

Minimal reproduction project (MRP)

N/A

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