You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When the disabled property on CollisionShape3D is set from false to true while using Jolt Physics, any collision that happens shortly after will spam the area_entered signal.
Steps to reproduce
Enable Jolt Physics from the Project Settings (Physics>3D)
Add multiple Area3D nodes with CollisionShape3D nodes as children (Mesh3D as well for visibility)
Add a script that will move the shapes through each other
Run the project
During runtime, toggle the Disabled property on the CollisionShape3D in the inspector
Note: You can script the disabled toggle behaviour as well, but through the inspector is how I reproduce it in the test project.
Tested versions
Occurs on:
Does not occur on:
System information
Godot v4.4.beta1.mono - SteamOS holo on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - integrated AMD Custom GPU 0405 (RADV VANGOGH) - AMD Custom APU 0405 (8 threads)
Issue description
When the disabled property on CollisionShape3D is set from false to true while using Jolt Physics, any collision that happens shortly after will spam the area_entered signal.
Steps to reproduce
Note: You can script the disabled toggle behaviour as well, but through the inspector is how I reproduce it in the test project.
Minimal reproduction project (MRP)
CollisionShape3DDisabledPropertyJolt.zip
The text was updated successfully, but these errors were encountered: