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Add a 'clean' task to C# task list #4602

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blackears opened this issue May 29, 2022 · 3 comments
Closed

Add a 'clean' task to C# task list #4602

blackears opened this issue May 29, 2022 · 3 comments

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@blackears
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Describe the project you are working on

A fighting game.

Describe the problem or limitation you are having in your project

I like to code in C# and am finding I am sometimes encountering odd bugs where my code is behaving as if other code I have written does not exist or has not been edited. When I encounter similar situations in a C++ environment, it usually means my object files have become out of sync with my source and usually running a 'make clean' will fix it. It would be very helpful to have a similar feature in the C# tasks so that you can make sure that your bugs are actually there and not the result of out of date assemblies.

Describe the feature / enhancement and how it helps to overcome the problem or limitation

I can be sure my build is up to date.

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

Add an extra task to tasks.json that will clean the project.

If this enhancement will not be used often, can it be worked around with a few lines of script?

This is not a Godot script.

Is there a reason why this should be core and not an add-on in the asset library?

Many users will find this new task useful.

@Calinou
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Calinou commented May 29, 2022

Add an extra task to tasks.json that will clean the project.

I assume you're referring to VS Code's tasks.json file, but Godot doesn't integrate with VS Code in any way. This is something that should be handled by the C# add-on you're using in VS Code (likely https://github.com/godotengine/godot-csharp-vscode).

@blackears
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I've created a separate issue over there.
godotengine/godot-csharp-vscode#45

@Calinou
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Calinou commented May 30, 2022

Closing in favor of godotengine/godot-csharp-vscode#45.

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale May 30, 2022
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