VideoStreamPlayer supported video formats #9669
Replies: 2 comments 6 replies
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From what I recall, video format support in Godot typically comes down to maintainability. I believe there have been discussions on the matter before.
I think the last part is a little uncalled for in what is otherwise a potentially reasonable discussion, if this information is not already well documented. |
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I really believe that Godot has a chance to compete with proprietary game engines. Just like I used to believe in Blender when others didn't. And I was right. But for this you need to improve the engine, and not remove functions that were in previous versions. Look how many formats Unity supports: https://docs.unity3d.com/Manual/VideoSources-FileCompatibility.html |
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VideoStreamPlayer supports only one format - Ogg Theora (.ogv, VideoStreamTheora).
But this format is deprecated and does not compress video well. The previous version of the Godot engine supported also WebM (VP8 and VP9). WebM is a very popular format, why was it removed from the new version? Instead of adding support for new containers (MP4, MKV) and codecs (AV1), you remove what was there before. GDExtension plugins are not an option.
What's wrong with you? :)
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