More flattering default 3D settings #9602
Replies: 3 comments 6 replies
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My pc can't handle sdfgi, and I know of people with worse computers. |
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Integrated graphics still struggle a lot with modern rendering effects (even glow which is already enabled by default), so I don't think this is the way to go. Something like #2183 could help to an extent, but having this enabled by default could be confusing for users. From their perspective, it might seem like some graphics effects turn themselves off on certain hardware without a clear reason why. The issue with enabling antialiasing by default is that all techniques have tradeoffs, as explained in the 3D antialiasing documentation. I don't think we should be making the choice of tradeoffs for the user, as some options like TAA are generally not seen as a good fit for games with a pixel art style (for example). Remember that in many countries, access to dedicated GPUs is uncommon (due to prices being much higher than in the US or most of Europe). |
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A good template could be a good alternative to this (maybe an official one or promote some high quality one on project manager) - it wouldn't be the default project so more bells and whistles could be turned on, and as a separate download something like a skybox could be bundled without problem. |
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I think a large part of Unreal Engine's reputation as having better graphics than Unity and Godot comes not from better technology but simply making the default "new project" look good. Many users will make and publish quick games or simple demos in the engine without messing with the graphics and because of that people come to associate your game engine's graphics with the default settings rather than what can be accomplished with more tweaking. I think this is where the idea of the "unity look" comes from and a major factor in public opinion especially among less technically-inclined gamers.
I think a large step in the right direction would be to enable antialiasing, some post processing, and SDFGI in the default Godot project as soon as you click "3D scene" with the forward+ renderer. A change in the default skybox would probably also be helpful.
Yes, this could increase lag for users on low end systems creating a new project for the first time. However, I believe these post processing effects are fast enough for this to not be an issue for the vast majority of users.
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