Shouldn’t damp be tick-rate independent? #9478
Replies: 1 comment 2 replies
-
Edit: Damping already appears to be tick rate-independent if I'm reading the description right:
The "half a second" part does not change based on the value of the Physics Ticks per Second project setting, so it's tick rate-independent. Otherwise, this duration would change based on that project setting if it was tick rate-dependent. I'll leave the older comment below for posterity. Changing this behavior would break compatibility with existing projects, so it can't be done unless it's an opt-in project setting.
The physics step can run up to 8 times per frame by default, so it won't affect damp speed unless your game lags severely (i.e. below |
Beta Was this translation helpful? Give feedback.
-
The docs for default damp values all say:
Shouldn’t
physics_ticks_per_second
not matter here? Does this mean that a different amount of damping will happen if a game lags?Beta Was this translation helpful? Give feedback.
All reactions