Avoidance Layers for Tilesets #9412
Advay17
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Engine Core
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How do you mean? Avoidance layers are set up on agents, not on maps/regions, there's an experimental feature on regions though, but it's experimental, and is specific to constrained obstacles added to the regions, and only to |
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It appears that the default editor does not have any way to paint avoidance layers like how it is possible to paint navigation or physics layers in a tileset. It makes npc pathing with tilesets difficult. Would it be possible to implement the painting of avoidance layers in tilesets to simplify pathing?
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