About the Direct3D 12 rendering support #9082
Viciouss
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Two days ago there was a PR with this solution, unfortunately Bastiaan closed it |
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Hello there,
I just went through the blog post for the dev 3 snapshot, and I noticed the problem with dxil.dll. Just yesterday I happend to read another dev log of the mach engine where the author describes his share of problems regarding the DirectX shader compiler and a possible solution with no dependency to dxil.dll at all. I figured that this might help, maybe it's also already known or this doesn't work with Godot for some reason, I just thought that it couldn't hurt posting about it because I couldn't find it mentioned anywhere. And it's a rather new blog post as well.
Here is the link: https://devlog.hexops.com/2024/building-the-directx-shader-compiler-better-than-microsoft/
Disclaimer: I have little to no experience with C++, Direct3D, dlls, shaders and whatnot. I just read a lot of articles in the internet that seem to be interesting even if I don't fully understand them.
Kind Regards
Martin
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