Import of procedural materials from blender to Godot engine for .glb and .blend formats #8929
chloestudio
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These material systems aren't supported, you need to bake them or otherwise convert them, is this part of the glb specification or specifically Blender? Does other software support importing them like this? |
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I suggest that a better import of the materials that are created procedurally in Blender into Godot engine should be implemented, since if I have an object that I exported from Blender to Godot with procedural textures they do not work and the colors end up looking completely flat.
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