rendering engine #8924
iameagle201
started this conversation in
Engine Core
Replies: 2 comments
-
You can already select between three options? You can write your own backend but it's quite difficult |
Beta Was this translation helpful? Give feedback.
0 replies
-
Blender's rendering engines and Moonray are designed for offline rendering, not real-time usage in games. They are way too slow for that use case to be realistic (even real-time pathtraced games use a different approach). |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
If read it correctly, godot is it's own rendering engine. Blender has options to use different rendering engines like cycles and eevee, and possibly the moonray renderer. Is there any way to add other rendering engines to godot or plans to add an option like how blender does it?
Beta Was this translation helpful? Give feedback.
All reactions