Replies: 1 comment 3 replies
-
This is for discussions about new features, please ask support questions on the other community channels |
Beta Was this translation helpful? Give feedback.
3 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
After creating a google map and displaying it in the godot by adding the view, there are only 2 options for displaying it - behind the scene and on top of it, which is the responsibility of the shouldBeOnTop() function
I tried different approaches, one of which is editing the export template and library for android studio (part of the code below, which adds getViewIndex, which is overridden in the android plugin and returns an integer). As a result, when changing the index, exactly the same thing happens as with the boolean shouldBeOnTop, i.e. below 2 is behind the scene, and 2 and above are on top of it.
The task is to combine applications with a ready UI on the yearot with framelayout android, to display additional menus and similar.
I would also add that when setting the index, let's say to 0 (shouldBeOnTop - false), setting the transparency of the main viewport has no effect on the display of the map, which is somewhere at the bottom, and just shows a black background.
**I will be glad to your suggestions. And, it is problem on this time? **
Beta Was this translation helpful? Give feedback.
All reactions