Add support for OKLCH notation for declaring colors #8844
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NNBnh
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Note that Godot 4.0 and later already has OKHSL support, which mitigates many of the issues found in the RGB and HSL color schemes. This is also supported in Gradient interpolation. |
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From OKLCH in CSS: why we moved from RGB and HSL:
Useful link: OKLCH Color Picker & Converter
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