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When using rpc, it will not be automatically registered and requires manual registration
RpcConfig("ClientConnectionCompleted", new Godot.Collections.Dictionary
{
{"rpc_mode",(int)MultiplayerApi.RpcMode.AnyPeer},
{"transfer_mode",(int)MultiplayerPeer.TransferModeEnum.Reliable},
{"call_local",false},
{"channel",0}
});
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Verver: Godot v4.1.1
[Rpc(MultiplayerApi.RpcMode.AnyPeer,TransferMode =MultiplayerPeer.TransferModeEnum.Reliable,CallLocal =false,TransferChannel =0)]
void ClientConnectionCompleted(long id)
{
}
When using rpc, it will not be automatically registered and requires manual registration
RpcConfig("ClientConnectionCompleted", new Godot.Collections.Dictionary
{
{"rpc_mode",(int)MultiplayerApi.RpcMode.AnyPeer},
{"transfer_mode",(int)MultiplayerPeer.TransferModeEnum.Reliable},
{"call_local",false},
{"channel",0}
});
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