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It would be very helpful to be able to customize the styling of the passthrough layer on the Quest using OpenXR.
The methods needed to do this already seem to already be included in the OpenXR Quest extension(Line 110), but there appears to be no way to access them with GDscript. The OpenXRInterface class calls start_passthrough and stop_passthrough from the same OpenXRFbPassthroughExtensionWrapper class; seems to me it would be possible to add a style_passthrough method to it. I have been trying to myself, but am very new to C++ and have so far not been successful.
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It would be very helpful to be able to customize the styling of the passthrough layer on the Quest using OpenXR.
The methods needed to do this already seem to already be included in the OpenXR Quest extension(Line 110), but there appears to be no way to access them with GDscript. The OpenXRInterface class calls start_passthrough and stop_passthrough from the same OpenXRFbPassthroughExtensionWrapper class; seems to me it would be possible to add a style_passthrough method to it. I have been trying to myself, but am very new to C++ and have so far not been successful.
This page describes more: https://developer.oculus.com/documentation/native/android/mobile-passthrough-customization/
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