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There's a pull request adding this information, which I just rebased and expanded upon: godotengine/godot-docs#6108 |
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With Godot 4, the web exports require the HTTP server to support CORS. This is a complication for the users, who report errors with Godot (1, 2). I spent a while trying to figure out a simple server and got this:
It would save people a lot of time if the information on how to start a server was available directly in the docs or ideally, in the error itself; currently message is:
which tells nothing on how to fix the issue for someone not well-versed in HTTP protocols.
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