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Done in godotengine/godot#66444.
No need to add a button – tweaking the property hint range will do the job 🙂 |
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Hello,
Currently, to allow a FogVolume node to play the role of fog suppression (ex: interior of a house which should not be impacted by volumetric fog), you must manually set the value of the density (FogMaterial) to a large negative value. (value greater than the volumetric Fog density of the environment)
I propose adding a button in the inspector to set a large negative value to the density.
This button could be called "interior" or "negative fog" or another name
What do you think about this ?
Throced
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