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Another possible option is to display the size of the texture: |
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An addon could be created for this. |
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This can be used not only for testing, but also for saving some disk space. What if I want to make a floor with checkerboard pattern? I would just generate the texture on-the-fly |
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This will be helpful not only for game prototypes but also for tech demos and issue reports. Because these can easily be added to MRPs and screenshots (which is an argument for having it in core and not as an addon) |
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I made a proof of concept with a GridTexture class that can do both grid and checkers: https://github.com/Calinou/godot/tree/add-gridtexture Testing project: test_grid_texture.zip (requires the branch linked above) Feel free to continue this work if you'd like. Some outstanding things remain to be done:
The rest of the features seem to be working already. Some happy accidents during development: |
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Especially in 3D (but also valid for 2D), icon.png and noisetexture just isn't enough to create a quick prototype with distinct surfaces, even when combined with modulate colors.
Instead of bundling different prototype textures with the engine, why not create new texture types which procedurally generate them. I suggest the following:
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