gridmap isnt good enough. #5226
BaddRadish
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3D
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There are already several proposals on the subject: #1453, #1715, #1713, #3710, #114, #3518
In an effort to release it sooner than later, Godot 4.0 has already entered feature freeze phase. As such, no major rework of GridMap is planned for 4.0 (but minor enhancements may be accepted).
I have to remind you that we have a Code of Conduct. Please stay constructive. |
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im grateful for Gridmap, but that said as it stands right now, gridmap is behind other aspects of godot*.
first off, we need better tile drawing tools.
also, the grid being actually aligned with where we're drawing would be useful. i suggest we draw a 1 tall plane of boxes that we're placing /into/ instead of a plane of squares.
Furthermore, what we /really/ need is 3d tilemap. Everything useful for tiling in 2d is useful for tiling in 3d. as you probably know a lot of people have already been discussing this on here. when we go this route i suggest we rename it TileMap3D or change tilemap to GridMap2D to really tie those two systems together conceptually. as much as possible the interface should be the same so devs can migrate easily.
thats all i got for now. hopefully this sparks a discussion as to how we can bring this tool up to godot's other standards for quality of life. thanks for your time.
ps i think we need at least /some/ improvements to gridmap before gd4. its really one of the wonkier bits in godot.
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