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In the more recent rename tracker for Godot 4.0, it was brought up to rename CanvasItem.
update()
torequest_redraw()
. It's clear that this method's name needs to be urgently changed. In a broader context, especially when extending a CanvasItem Script, the word "update" is vague, andrequest_redraw()
is exactly what the method has been described to do. It's outstandingly meaningful.Personally, I'd prefer to call it
redraw
. It's short and simple likeupdate()
, while still being more meaningful, but it may be misleading, as the redraw is actually done insideNOTIFICATION_DRAW
, that the method schedules to send when a new frame is to be rendered, but this can be explained in the documentation.But regardless,
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