Fractional Exponents in pow() #5087
rontarrant
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You already can use floats as exponent. |
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It doesn't work with an exponent of (1 / 12) or the decimal equivalent
thereof. I'm guessing this is related to the fact that Godot uses
single-precision floating point numbers (as opposed to double-precision).
…On Sat, Aug 6, 2022 at 8:19 AM miv391 ***@***.***> wrote:
You already can use floats as exponent. pow(9, 0.5) returns 3.
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I think it would be handy to have fractional exponents in GDScript's pow() method. Python allows them; C# does, too. And even though we can mix C# with GDScript to bring the functionality of fractional exponents to the latter, it would be nice to use pure GDScript instead.
I know I'm not making a very strong argument for this, but maybe it's not such a big deal to implement?
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