Add ExternalTexture to Godot 4 #4902
Replies: 2 comments
-
According to the docs in Godot 3, ExternalTexture is based on an extension to OpenGL ES and only supported on Android. Since Godot 4 is all about Vulcan that's probably why it was removed. Of course it might eventually get put back in since @clayjohn is working on adding back GLES3 but I don't know, it's probably not a priority. |
Beta Was this translation helpful? Give feedback.
-
The feature should, in theory, be usable on Linux. The related OpenGL ES extensions ( If the feature gets added to Godot 4 I'd like to use it to render desktop applications inside of Godot. |
Beta Was this translation helpful? Give feedback.
-
Recently I've noticed that ExternalTexture is absent from Godot 4, and I cannot find anything related to it under issues, proposals, and discussions.
It looks like the project converter from Godot 3 -> Godot 4 maps ExternalTexture to ImageTexture (seen here), however it looks like ImageTexture doesn't do what ExternalTexture does in 3.x (granted a lot has changed so maybe I'm missing something).
I was considering submitting this as a bug with the
regression
tag, but figured I'd start this as a discussion first.Here is the original PR
Beta Was this translation helpful? Give feedback.
All reactions