Skip to content

Godot physics and lighting should be able to handle scenes on the centimeter scale #4714

blackears started this conversation in 3D
Discussion options

You must be logged in to vote

Replies: 4 comments 6 replies

Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
3 replies
@tetrapod00
Comment options

@KaijuKoder2
Comment options

@tetrapod00
Comment options

Comment options

You must be logged in to vote
3 replies
@Calinou
Comment options

@KaijuKoder2
Comment options

@tetrapod00
Comment options

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
3D
Labels
None yet
5 participants