Make a resource property being able to refer to another property of that (or parent) resource. #4357
me2beats
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Engine Core
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So, some sort of inheritance for the individual Resources themselves? Kind of similarly to how Scene inheritance works. |
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Related to #3257. Note that Resource inheritance has been considered (or adding a Color resource type), but neither are likely to be implemented for 4.0. |
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For example I have a Theme (gui).
I want to set some of its properties to one value.
Say for FileDialog I want file_icon_modulate and folder_icon_modulate refer to property color1 that I created in the theme script.
That means if I change color1, when both file_icon_modulate and folder_icon_modulate are changed automatically.
This would be useful.
I don't want to use a script for creating a setter or so.
This should be done completely in the editor (Inspector), except for creating properties.
Any proposals or issues-requests (including closed ones) I can read?
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