Replies: 1 comment 1 reply
-
One-way collision is already implemented in the 2D physics system, and it can already be used from TileMaps: https://godotengine.org/qa/69624/how-to-trigger-oneway-collision-on-a-tilemap |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I do not speak much English I hope you understand me The use of tilemaps is great they weigh less but a function that I would like to see in the tilemaps would be OneWayCollicion this would make the process faster for those of us who use tiles a lot, since we have to use several nodes for the oneway and this saturates the memory of opgl2 computers with 2gbram like my laptop and many Latinos who use the engine cannot afford the luxury of spending ram
It would be great if this could be implemented and easier ways to interact with tiles
Thank you very much for the engine it is great and easy to use and the documentation is more understandable than in other engines :)
Beta Was this translation helpful? Give feedback.
All reactions