More official supports on mobile platform please. #4318
Replies: 2 comments
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I don't know how it works on mobile, but on desktop, aside from what you make, you get 40-50 MBs in the engine executable that's copied, and to get less you have to compile out things you don't use to shrink the size of the executable, and this is probably also the case on mobile |
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In general I agree. However, I want to say I don't think Admob or any other platform integration should be in core, instead they should be addons so you can choose which you want (I would rather Godot didn't pick favorites, in particular not among third party privative platforms). By the way, Mobile is not the only size sensible platform, web is too, and people making web games will have a different set of platform integrations. Godot 4 has grown in size compared to Godot 3.x, but:
Plus any effort to reduce bloat, such the one Juan Linietsky announced on twitter regarding the rendering system: https://twitter.com/reduzio/status/1509451600166797318 So, there is hope for the build size to go down. |
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I just use Godot to develop mobile game on Google play and App Store. Finally I made it, but I feel like Godot has very few support on mobile platform. Here is the list I feel can be added in Godot for mobile platform.
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