AnimationPlayer is lacking a method to play from frame x to frame y #4294
AndHalfAFish
started this conversation in
Engine Core
Replies: 2 comments 1 reply
-
AnimationPlayer does not think in terms of "frames" – it sees time as a continuous value in seconds. Therefore, this can already be achieved with a Timer node or with a custom counter variable in |
Beta Was this translation helpful? Give feedback.
0 replies
-
Yes, I've noticed that the animationplayer doesn't behave in the way I expect it to behave (from experience with other players). I know there are workarouonds, but it isn't convenient if you have to do these things many times in a project. |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
The animationplayer has many methods, but the one I really miss is the one that lets me play part of an animation.
I know there are ways around, but I imagine a method like this could be convenient for many Godot users :
void play(name: String, from_frame: int, to_frame: int)
void play(name: String, from_frame: int, number_of_frames: int)
Beta Was this translation helpful? Give feedback.
All reactions