Editing multiple resources inside godot editor #4067
yoskeleton
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Since you mentioned excel, perhaps you'd be interested in the following proposal: By the way, Goost has The same would apply to proposed |
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Some games needs many data, using resources has many advantages but they are not easily editable when we begin to deal with thousands of resources files.
A reason for this is that we have to find, then open the .tres file one by one to modify value
if we need to check another value of another resources file we have to find the other file, open it, then find again our first file and modify it
proposed solution : allow to open multiple .tres file and to see / edit them in a gridview (excel-like) inside the editor
What do you thinks guys? How do you manage many data (all data in json file/excel ? Castledb or similar ? Global dictionary?
I would love to manage all my resources inside godot editor !
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