Would Swift be a good scripting language for godot? #11373
theDapperRaven
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Scripting
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You may want to check out SwiftGodot 😄 |
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I've recently learned swift, and coming from loosely typed languages like python, it was quite a transition! But the more I learned, the more value I saw in it.
Its speed. Its safety. It's powerful typing systems.
Indeed, the language is quite good for games. I've made a few games using Apple's SceneKit and SpriteKit, and the language works very well.
I wonder...
Could Swift be a good scripting language for godot?
The protocols and structs could make Swift integrate quite well into the engine, I think.
How it could look:
(please note that I am not a swift expert and I may have made a few errors here)
(also note that this is just my best guess of how the API would work)
Of course, there are probably thousands of technical issues I am not considering. Can swift compile for all of godot's platforms? Are we able to create a Swift API that is convenient to use? Is this actually a good idea?
Let's see some thoughts!
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