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I have never really tried something like this. I assume you are embedding Godot inside an Android app. Right? |
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@mzelecom I think you need to use .pck or .zip to load your games.
See: https://docs.godotengine.org/en/stable/tutorials/export/exporting_pcks.html |
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I want to embed small games inside an Android app. The issue I’m facing right now is that the project files need to be in the assets folder.
If there’s a feature that allows us to specify the execution folder to the engine at the start, we can manage this situation.
Additionally, the game files might be compressed and hosted online, and with this feature, we could download the files separately and set the execution path in the app so the game loads from the desired folder.
If I want to load separate games, it’s not possible right now, and I want to organize them into separate folders, keeping them independent of each other.
Thank you.
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