The coordinate axis system is weird. #10230
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Thanks for the proposal! Consolidating in #2070. Note that there are no plans to change Godot's coordinate systems to reverse or reorder any axes, as per this comment: #2070 (comment) |
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Maybe it's just me, but, i think that could be better if the origin of 2d nodos(i don't know how it is on 3d) are not on top left anymore, and started to be on buttom left. In this way, Z top is not -Z. That's weird.
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