diff --git a/tutorials/scripting/c_sharp/c_sharp_basics.rst b/tutorials/scripting/c_sharp/c_sharp_basics.rst index ef98e5f7cd7..18162c23ba5 100644 --- a/tutorials/scripting/c_sharp/c_sharp_basics.rst +++ b/tutorials/scripting/c_sharp/c_sharp_basics.rst @@ -152,10 +152,23 @@ In Godot's **Editor → Editor Settings** menu: - Set **Mono** -> **Editor** -> **External Editor** to **Visual Studio**. - Set **Mono** -> **Builds** -> **Build Tool** to **dotnet CLI**. -Next, you need to download the Godot Visual Studio extension from github +Next, you can download the Godot Visual Studio extension from github `here `__. Double click on the downloaded file and follow the installation process. +.. note:: The option to debug your game in Visual Studio may not appear after + installing the extension. To enable debugging, there is a + `workaround for Visual Studio 2019 `__. + There is + `a separate issue about this problem in Visual Studio 2022 `__. + +.. note:: If you see an error like "Unable to find package Godot.NET.Sdk", + your NuGet configuration may be incorrect and need to be fixed. + + A simple way to fix the NuGet configuration file is to regenerate it. + In a file explorer window, go to ``%AppData%\NuGet``. Rename or delete + the ``NuGet.Config`` file. When you build your Godot project again, + the file will be automatically created with default values. Creating a C# script --------------------