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The correct directory for Godot 4 should be .godot/mono/metadata. Because of this, the extension fails to provide any completions, outputting this error in the console:
[Extension Host] There is no Godot Ide Server running
Even though Godot is running and working (tested with nc localhost <port>).
Screenshots of issue:
The text was updated successfully, but these errors were encountered:
OS/device including version:
OS: NixOS 25.05.20241115.5e4fbfb (Warbler) x86_64
CPU: 12th Gen Intel i7-12700F (20) @ 4.800GHz
GPU: AMD ATI Radeon 540/540X/550/550X / RX 540X/55
Issue description:
The extension is currently using an outdated metadata directory:
godot-csharp-vscode/src/godot-tools-messaging/client.ts
Line 228 in 55efe21
The correct directory for Godot 4 should be
.godot/mono/metadata
. Because of this, the extension fails to provide any completions, outputting this error in the console:Even though Godot is running and working (tested with
nc localhost <port>
).Screenshots of issue:
The text was updated successfully, but these errors were encountered: