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It looks like you are trying to use the extension with Godot 4.x. This extension does not support Godot 4.x, only 3.x.
To debug in Godot 4.x, use the Microsoft C# extension and configure your launch.json file to launch the Godot binary, here's an example:
{"version": "2.0.0","configurations": [{"name": "Launch","type": "coreclr","request": "launch","preLaunchTask": "build","program": "/Users/xxx/Desktop/Godot 4.1.app/Contents/MacOS/Godot",// See which arguments are available here:// https://docs.godotengine.org/en/stable/getting_started/editor/command_line_tutorial.html"args": ["--path","${workspaceRoot}"],"cwd": "${workspaceRoot}","stopAtEntry": false,"console": "externalTerminal"}]}
OS/device including version:
OS: MacOS Sonoma 14.3.1
GPU: M2 Max
RAM: 64GB
Issue description:
The
Play in editor
config cant run. No log found!launch.json like that:
Screenshots of issue:
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