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Stopping the debugging does not also stop the game #44

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atirut-w opened this issue May 10, 2022 · 1 comment
Open

Stopping the debugging does not also stop the game #44

atirut-w opened this issue May 10, 2022 · 1 comment
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@atirut-w
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OS/device including version:
Fedora 35

Issue description:
When you start debugging a project(at least using the Launch option) and stop, the game's process does not get killed or stopped.

@atirut-w atirut-w added the bug Something isn't working label May 10, 2022
@nonunknown
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I can confirm this bug:

https://imgur.com/Sqosj5i.mp4

launch.json

        {
            "name": "Launch",
            "type": "godot-mono",
            "request": "launch",
            "mode": "executable",
            "preLaunchTask": "man-build",
            "executable": "/run/media/nonunknown/3a1f3657-ce4a-4ffa-8f65-f41e1dfcaf68/godot/bin/godot.linuxbsd.tools.x86_64.mono",
            // See which arguments are available here:
            // https://docs.godotengine.org/en/stable/getting_started/editor/command_line_tutorial.html
            "executableArguments": [
                "--path",
                "${workspaceRoot}",
                "--no-window"
            ]
        }

tasks.json

        {
            "label": "man-build",
            "command": "cd ${workspaceRoot} & dotnet build",
            "type": "shell",
        }

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