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OS/device including version: Fedora 35
Issue description: When you start debugging a project(at least using the Launch option) and stop, the game's process does not get killed or stopped.
The text was updated successfully, but these errors were encountered:
I can confirm this bug:
https://imgur.com/Sqosj5i.mp4
launch.json
{ "name": "Launch", "type": "godot-mono", "request": "launch", "mode": "executable", "preLaunchTask": "man-build", "executable": "/run/media/nonunknown/3a1f3657-ce4a-4ffa-8f65-f41e1dfcaf68/godot/bin/godot.linuxbsd.tools.x86_64.mono", // See which arguments are available here: // https://docs.godotengine.org/en/stable/getting_started/editor/command_line_tutorial.html "executableArguments": [ "--path", "${workspaceRoot}", "--no-window" ] }
tasks.json
{ "label": "man-build", "command": "cd ${workspaceRoot} & dotnet build", "type": "shell", }
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neikeq
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OS/device including version:
Fedora 35
Issue description:
When you start debugging a project(at least using the Launch option) and stop, the game's process does not get killed or stopped.
The text was updated successfully, but these errors were encountered: