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The PlayInEditor configuration currently does not show the output, but Launch should work.
Sorry for not exactly relevant remark but "Launch" option doesn't seem to work. After pressing "Launch" in VS Code terminal says
* Executing task: C:/ProgramsNoInstallRequired/Godot_v3.5-stable_mono_win32/Go --build-solutions --path D:\MyProjects\Godot Projects\Trains --no-window -q
* The terminal process failed to launch: Path to shell executable "C:\ProgramsNoInstallRequired\Godot_v3.5-stable_mono_win32\Godo" does not exist. _win32.exe
"Play in Editor" works fine though.
UPD: solution is removing the \r at the end of the path to godot.exe under "command": in tasks.json
When i print something in Debug Console does't show nothing. Would it be possible to implement this?
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