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Mac OS add support for Debug and System Output #31
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Which launch configuration are you using? Have you tried I could not reproduce in Pop OS 21.04 with the |
I am tried all 3 configurations. #11 is a minor nuisance in my opinion, as GD.Print() at least can be seen somewhere (the Godot Editor). In my case, output window is usually showing some omnisharp logs and the terminal nothing. Like I said the problem is not so much in not seeing the Debug.Writeline (or System.Console.WriteLine), its all the other system outputs that get outputed and are not seen anywhere. |
I dont see anything in my DebugConsole. But I can step with F10 and breakpoints in VSCode work. This is my configuration:
|
I'm using the {
"name": "Launch",
"type": "godot-mono",
"request": "launch",
"mode": "executable",
"executable": "/usr/bin/godot", // This is the path to my godot editor binary
"executableArguments": [
"--path",
"${workspaceRoot}"
]
} |
I am a mac newb, I used I changed my launch json to this:
and now it works. Thanks for your help ! |
Hi,
I have been using Godot Mono + VScode on Windows 10 and there everything worked ok.
I switched to Mac (intel cpu) and continued with Godot Mono + VScode combination.
But now I am missing some features:
So I am asking would it be possible to add default ouput to terminal on MacOS.
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