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As I was scrolling around, I saw a video about how to use VS for Godot 4 and saw the launch workaround that work both in Godot 3 and Godot 4. I don't know but I think there will be a way to implement this
Honestly I think a launch profile like this should be setup by godot itself when creating a new c# project.
Only problem I currently see with this is that it takes the godot executable path as a parameter. It would be nicer if Godot would set an environment variable for this. So you wouldnt need to manually update the path everytime a new godot version releases
As I was scrolling around, I saw a video about how to use VS for Godot 4 and saw the launch workaround that work both in Godot 3 and Godot 4. I don't know but I think there will be a way to implement this
https://youtu.be/OtfxxY4AeVQ
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