Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

New launch workaround #45

Open
Tracked by #49
Intrivus opened this issue Nov 13, 2022 · 3 comments
Open
Tracked by #49

New launch workaround #45

Intrivus opened this issue Nov 13, 2022 · 3 comments
Assignees
Labels
enhancement New feature or request

Comments

@Intrivus
Copy link
Contributor

Intrivus commented Nov 13, 2022

As I was scrolling around, I saw a video about how to use VS for Godot 4 and saw the launch workaround that work both in Godot 3 and Godot 4. I don't know but I think there will be a way to implement this

https://youtu.be/OtfxxY4AeVQ

@Intrivus Intrivus added the enhancement New feature or request label Nov 13, 2022
@Xyotic
Copy link

Xyotic commented Nov 13, 2022

Honestly I think a launch profile like this should be setup by godot itself when creating a new c# project.
Only problem I currently see with this is that it takes the godot executable path as a parameter. It would be nicer if Godot would set an environment variable for this. So you wouldnt need to manually update the path everytime a new godot version releases

@Intrivus
Copy link
Contributor Author

Yes

@GeorgeS2019
Copy link

It will be great all these new feedback could be integrated into VStudio Extension for Godot4 to improve the development experience.

NOW, as always like the previous > 2 years, Any new comer need to read everything to figure out how to make all these discussions work

https://gist.github.com/SilentPenguin/bf24eb348c9d00c34605d1cc54318be7

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

4 participants